8 Creators Who HATED Their Own Video Games

1. Jim Bagley - DOOM (Sega Saturn)

Doom Sega Satrun
id Software

And so we end with a tale not of a developer doing a slapdash job and the critical world making them hate their project, nor of a publisher sucking the soul out of someone, but instead a man who wanted to just do his job as best he could, but was stopped by the designer of the original game.

That man was Jim Bagley, who was tasked with bringing the all-time classic DOOM to the Sega Saturn. Now thanks to his expertise with the system, Bagley was able to come up with some code that let the game run at 60fps and look far superior to the original PC version. Sounds like a winner, right?

Well not according to John Carmack, who had developed the original game, who told Bagley to take his nice new workaround and shove it right up his Slayer pipe. Carmack didn't want any custom code in the game and ordered Bagley to use an inferior processing method which stripped the Saturn of its smooth frame rate. This, according to Bagley, resulted in "the slow jerky mess that I still cringe about to this day."

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Jules Gill hasn't written a bio just yet, but if they had... it would appear here.