Day of the Tentacle was the sequel to the highly thought of Maniac Mansion. LucasArts - with Tim Schafer taking the head design role - developed it, with the game releasing in 1993. Most considered it to be a vast improvement over the already popular Maniac Mansion. A simple interface, removal of dead-end scenarios (nothing frustrates a gamer more than having to restart a game because they have reached a dead end) and a clearer plot made Day of the Tentacle a standout title. Travelling through time to stop the evil Purple Tentacle from attempting to take over the world. The time-travel mechanic is used well, affecting things in the past can change the future in small but significant ways. The game kick-started the move to more sophisticated graphical adventure games. The animation and art style was brilliant and looked more like a well done cartoon than was usual for the adventure games of the time. It moved on from Maniac Mansion by being even more outlandish and added more humour to create a really enjoyable game that is sure to make everyone who plays it laugh. Although Day of the Tentacle only saw moderate sales numbers when it was released it has since become a cult game and regularly features on game publications' top games lists. A remastered version of the title was in development at LucasArts however it was apparently shelved after Disney acquired the studio when acquiring LucasFilm.