8 Nintendo Switch Criticisms That Also Apply To The PS4 & Xbox One
6. Frame Rate/Performance Issues
Do you remember 2014 in gaming? I.e. The first year for all these new systems? It was a grade-A tire fire of the stinkiest variety.
Yes, The Legend of Zelda has the occasional frame rate hiccup when it's attempting to render a dense forest area coupled with light rays and wildlife, but Assassin's Creed Unity's faces couldn't even stay on.
Day one servers were always offline, games we'd bought PS4s and Xbox Ones to play were being delayed, the ones that were released turned out to be absolute toss. There was simply a lack of polish across the board that genuinely made people think the entire generation was going down the pan. Flash forward into 2015 (especially 2017), and the arrival of something like Metal Gear Solid V, The Witcher 3, Rise of the Tomb Raider, Bloodborne and Halo 5 meant we finally had a smattering of titles that didn't burst into the flames at the sight of a willing consumer.
Point being: It takes time for developers to get used to new hardware. Yes, you can argue Nintendo should've held off unto Breath of the Wild was beyond perfect (though some would say it already is), but to say the other systems also started out on better footing is madness.
If anything, they were demonstrably worse.