8 Reasons Dark Souls Is BETTER Than Sekiro

2. Deeper Character Building

Dark Souls Bosses
Namco Bandai

One of Sekiro's main aims was to streamline the core Souls experience, and one of the biggest casualties of that approach was the player's freedom to tinker with their character. While opting for a defined protagonist inherently meant that customising their look was out the window, the lack of armour options and the near total removal of RPG systems was tougher to swallow.

In Souls, each kill in the world adds to experience points, which are used to upgrade a whole host of stats at bonfires. Contrarily, Sekiro only uses experience for specific traits and moves, and you're not at a huge disadvantage if you don't unlock all of them. Instead, you gain more vitality, health and posture by simply killing bosses and exploring.

It's not a bad system, but it kind of strips away the risk/reward element that dying brings in these games. Being able to unlock new talents or keep Sen does bring its benefits, but it's not as integral to getting more powerful as your core attributes are in Souls. The developers seemingly understood this, and the Dragonrot system instead functions as a harsher punishment for death than purely losing resources.

This is all on top of the lack of other features as well, like the aforementioned armour and weapon systems which add even more choice and freedom to Souls.

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