7. The Story Has Been A Mess For Years
Whether or not you're on board with the modern day aspect of the story or not, you can't deny it's gotten so far away from the relatively easy-to-follow narrative of the first game, morphing into a hugely overblown near-interplanetary war-style portrayal of alien invasions, first civilisations and religious parables. Initially we all played through and loved the fact AC 1's setup had Desmond slowly learning the lessons of his forefathers by using the Animus to link with them directly. It was a perfect setup contextually too, putting you right in the middle of a mysterious facility and walking the tightrope between doing what's asked of you as a prisoner, but secretly trying to find a way out - everything you're learning along the way being queued up for some unforeseen finale. In AC 2 we got that, busting out the Abstergo offices and going on the run. It was thrilling, and not to mention that game's ending is one of the
greatest of all time, shattering the fourth wall by bringing together multiple time periods and addressing the player directly. It was genius. From then on out though it's like Ubi haven't known what to do (most likely because around Brotherhood's development, series creator Patrice Desilets left the company), resulting in a string of nonsensical fourth wall breaks, now leaving the series' premise as you literally playing as an Abstergo employee
playing Assassin's Creed inside Assassin's Creed. It's kinda genius on the one hand, but on the other has written them into a corner where the only thing left is to boot up various historical time periods and let you play them - it all coming across with the vigour and passionless approach a real world tester has to their job in the first place.