8 Reasons Wolfenstein II Is Better Than Call Of Duty: WW2
7. Sense Of Control, Tactics & Reliable Cover
For years there was one way to play Call of Duty: Run n' gun. The more space-age sequels certainly embraced this with more frenetic locomotion (wall-running and boost-slides) alongside power-ups and increasingly higher rate of fire guns, but none of that is present in WWII.
Instead, you're back to moving point to point, 'hold left trigger/right trigger'ing' your way through. Advance across a level, occasionally get on a mounted gun to mow a wave of enemies down, watch out for the grenade indicator - you know the drill.
Most notable as a new idea is having teammate boosts that replenish and aid in the fight - such as calling on your squad to toss a medkit or ammo pouch across the battlefield, Bioshock Infinite-style. Again, nice, but nothing revolutionary.
Wolfenstein on the other hand has a much better sense of how to approach battles. It is indeed very hard on the default difficulty and above, but BJ's greater lean, ability to rank up crouch speed and dynamic cover systems mean you're darting to and fro, landing headshots and melee executions before moving on.
COD excels in giving you more indicators of where enemies and threats are, but in terms of how you're taking them out, it's the same after 5 minutes as 5 hours.