8 Terrible Decisions Made In Horror Video Games

7. Looking For Notes - Slender

Until Dawn
Dark Horror Games

Now, this isn’t necesscarily a dumb decision by personal player choice here, since Slender: The Eight Pages all but forces you into this mess by dropping you right in the middle of the supernatural s**t. You appear in the woods, armed with nothing but a flashlight, and have to go scratting around for notes hidden in various locations whilst big bad Slenderman hunts you in the background.

And to make this whole thing worse, the notes are nothing more than some lame scribbles and a couple of janky drawings of the long limbed rascal himself - so why on earth are you hanging around to pick them all up?

Being stalked by a supernatural creature in the middle of the night that’s intent on sending you mental is more than enough reason to hop the little fence that’s holding him in and get the hell out of there. You can literally draw your own, better versions of these scrawled pages in the comfort of your own home and not get a front row seat of slender-vision whilst you’re at it - so why on earth your character doesn’t just cheese it is a particularly strange mystery. Daddy slender isn’t worth hanging around for, guys.

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Jules Gill hasn't written a bio just yet, but if they had... it would appear here.

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Horror film junkie, burrito connoisseur, and serial cat stroker. WhatCulture's least favourite ginger.