8 Video Game Details That Went TOO FAR

7. Ice Cubes Melt In Real Time - Metal Gear Solid 2

the last of us 2 eyes
Konami

Of all the “Hideo Kojima Moments” that exist within the Metal Gear franchise, this is the one that keeps me up at night. Why? Why did the man get someone to program ice cubes melting in real-time?

To try and fathom the reasoning behind this would likely send me to a padded cell, but one can’t argue that it’s an impressive, almost fanatical moment of dedication. The fact that the player can shoot these individual ice cubes out of a bucket in the first place is pretty incredible, especially considering the still very apparent limitations of the PS2, but to then find out that they melt slowly over the course of several hours is just….uncomfortable

This is what makes it a detail that goes too far. Nobody asked for it, nobody noticed it for years, it does nothing to enhance the plot, and all you walk away from this situation with is a deep concern for the auteur director's state of mind.

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Jules Gill hasn't written a bio just yet, but if they had... it would appear here.