8 Video Game Details That Went TOO FAR
6. Pupils Dilate - The Last Of Us Part 2
Now here is a detail that while being utterly impressive from a technical standpoint, is one that arguably wasn’t just pointless but was something that directly contributed to a rather nasty aspect of the gaming industry at large.
I’m speaking of course about “Crunch Culture”, the often enforced work ethic that sees developers and designers of video games work way past contracted hours under the passive-aggressive threat of repercussions should they want to do things like, I don’t know, have a life outside of work.
The Last Of Us II and Naughty Dog as a whole were hit with reams of allegations about the excessive and unfair working conditions of its employees, however, Neil Druckman responded to the situation by stating that The Last Of Us team enjoyed crunch culture as they were perfectionists.
While it's all well and good to give your heart and soul to a project you truly believe in, considering the much less enthused workforces of other companies forced to go through crunch culture, it seems a little too far to almost begin championing it.
The dilation of the eyes truly is impressive, but one has to ask the question "is crunch culture as a whole worth detail like this?"