8 Video Games RUINED By Microtransactions

4. Guitar Hero: Live

Dead or alive 6
The Guardian

So imagine that you've finally achieved the childhood dream of becoming a full-blown rock megastar. You've got a slew of Platinum records under your belt, a monstrous crew who travel with you to make your wildest set designs a reality, and are packing sellout shows on every tour date.

Now imagine that you've walked out on stage to a rapturous cry from your fans, who are all at fever pitch to simply have your shadow cast upon them. You approach the mic, clear your throat, and inhale to launch into your first number when suddenly, you realize something terrible, you've forgotten your wallet.

Desperately you search for a coin to put into a gigantic slot that opens up right in front of you, but there are no pockets on this skin-tight leotard! Sighing with a resigned defeat you mumble into the mic "anyway so here's Wonderwall" and fade away into nothingness.

This my friend is the nightmare that was Guitar Hero: Live, a game that had the absolute gall to charge you real money for tokens so that you could actually choose what songs you wanted to play rather than the playlists the game would force you through. That's right. A Guitar Hero game that made you use resources to choose what songs you played.

What fresh hell is this?

Contributor
Contributor

Jules Gill hasn't written a bio just yet, but if they had... it would appear here.