8 Video Games That Are Way More Intelligent Than You Think
4. Far Cry 3 - Violence And Reality
While lead writer Jeffrey Yohalem counts Hobbes, Rousseau, Adam Smith and Nietsche among his key influences in constructing the island, let's focus on a different aspect of the game, which is reality. The game's graphics are very realistic, the plot is rather overdrawn, so why is Far Cry 3 different from any other shooter?
Because its intention is to make the gamer uneasy, for example by forcing them to torture their adversaries or kill the ones close to them. The gamer may want to put the controller away, but the interest in what comes next, as well as the habit of following linear plots in games is too strong.
The protagonist, Jason, is at first shocked by the violence, but quite easily gets comfortable with killing others. Far Cry 3 is a critique of regular narratives in games, even as recent as Watch Dogs 2, where the protagonist is a playful hacker, yet he's able to kill hundreds of people without batting an eye. He then happily goes back to being the decent character that he is.
Far Cry 3's main question is: "since there are no real life consequence, is it therefore OK to kill?"
If the protagonist so easily conforms to the violence around him, why do we even want to play as him?