8 Video Games That Made You Hate Yourself
3. WWE 2K20
For years and years, fans of the WWE 2K franchise have complained about the series' notorious tendency towards janky gameplay, atrocious online netcode, and graphics that feel perennially years behind the times.
And yet, for all of their hand-wringing, WWE fans sure are a loyal bunch, and sales for the franchise remained steadily consistent, seemingly amid the belief that any game was better than no game at all, right?
Well, then WWE 2K20 happened.
The first entry into the series developed solely by Visual Concepts, taking over from franchise mainstay Yuke's, 2K20 released without pre-launch reviews and was summarily savaged by those outlets that still bothered to review it.
Everything from the graphics to the physics, controls, and overabundance of bugs - even for the series' low standards - were torn apart by critics, all while players who'd bought in day-one quickly felt the wave of buyer's remorse finally wash over them.
But there were few apologists to be found among the fandom this time, as "#FixWWE2K20" began trending on Twitter.
And if this somehow wasn't bad enough, some of those who spunked $130 on the collector's edition discovered that their "signed" art cards - with signatures from either Kurt Angle, Edge, or Rey Mysterio - weren't in fact signed at all.
WWE 2K20 marked the point at which the wheels came off the franchise and fans finally decided to vote with their wallets.
Ultimately WWE's bottom line was impacted enough by the backlash that they took an extra year to develop the next game, with WWE 2K22 being a substantial improvement.
That it required this for the series to actually produce quality titles, though, is totally embarrassing. And yet after years of glitchy, rushed-out products, fans were absolutely complicit in continuing to support such slipshod business practises.