8 Video Games Where The Best Ending Is Impossible

2. Metal Gear Solid V: The Phantom Pain

Metal Gear Solid V Snake
Konami

Hideo Kojima's Metal Gear Solid V: The Phantom Pain, a Hideo Kojima Production directed by Hideo Kojima, was the culmination of almost 30 years of stealth gaming, and the final realisation of Metal Gear as an open-world epic.

Sadly due to an increasing rift between Kojima and publisher Konami, the final game was heavily cut down, featuring countless repetitive missions and an ending that could charitably be described as abrupt and unsatisfying.

Even the true ending, in which Big Boss discovers he is in fact the nameless medic from Ground Zeroes, having undergone intensive plastic surgery and brainwashing, feels more like a cruel twist than a satisfying conclusion.

However, the Collector's Edition of the game contained details of a mission that was removed, titled "Kingdom Of The Flies".

Taking place after the events of the campaign, the mission would see Snake pursuing an escaped Eli and several other child soldiers through Central Africa after the hijacking of mech, Sahelanthropus. This chapter would have provided closure for several unresolved plot threads (such as the aforementioned hijacking) and allowed development of several characters leading to their appearances in later chronological events in the series.

In this context, the best ending is impossible... because it isn't in the game.

Of course we also have the Nuclear Disarmament ending, which could only be triggered when all players worldwide dismantled all their nuclear weapons - something we'll never legitimately see because, much like real-life war profiteers, we all suck.

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A self-taught video editor with nearly 25 years of experience, Joe worked in freelance videography for many years before joining WhatCulture in 2018. During that time, he has expanded his work to include both writing and presenting, and has been at the forefront of several new channel launches including WhatCulture Horror and WhatCulture Star Wars, largely defining their visual identity through the design and curation of their bespoke assets. As a dedicated WhatCulture Gaming staff member, he has spearheaded numerous new content strategies and formats, and has taken the lead on various charitable projects that have raised large sums of money for charities close to his heart. Bluesky and Instagram: @jjpinwheel