8 Video Games Where The Best Ending Is Impossible

1. Sekiro: Shadows Die Twice

Sekiro Shadows Die Twice
FromSoftware

Completing Sekiro's story results in the Immortal Severance ending, in which Lord Kuro's immortality is severed and he is sacrificed to end the Dragonrot sickness spreading across the land.

The bittersweet Purification ending, in which Wolf sacrifices himself, requires the player to eavesdrop on multiple characters repeatedly in a very specific order.

Whilst convoluted, the Return ending - widely regarded to be the true ending - can only be obtained by doing the following:

*deep breath*

Acquire the Holy Chapter: Infested; talk to the Divine Child Of Rejuvenation and receive rice; eat the rice, leave the area and return; acquire and eat more rice until the Divine Child falls asleep; ask for rice again, then leave the area and return; exhaust the Divine Child's dialogue and then give her a persimmon fruit; ask for rice one more time and receive Rice For Kuro; give the rice to Kuro before defeating the Divine Dragon; rest and speak to Kuro again to receive two Sweet Rice Balls; travel to the Divine Child and give her the Holy Chapter: Infested; rest so that she travels to the Illusory Hall; travel to the illusory hall and talk to her; travel to Senpou Temple and retrieve the Holy Chapter: Dragon's Return from a random corpse; rest, and travel back to the Divine Child who is now back at the Inner Sanctum; give her the Holy Chapter: Dragon's Return; retrieve both Fresh Serpent Viscera and Dried Serpent Viscera; give the Divine Child both items; rest, then eavesdrop; talk to the Divine Child and receive Frozen Tears; continue the game to the end, defeat the final boss, talk to Kuro and give him the Frozen Tears with the Divine Dragon's Tears.

It's safe to say that anyone who claims to have achieved this without constantly looking over at the Sekiro wiki... is an outright liar.

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A self-taught video editor with nearly 25 years of experience, Joe worked in freelance videography for many years before joining WhatCulture in 2018. During that time, he has expanded his work to include both writing and presenting, and has been at the forefront of several new channel launches including WhatCulture Horror and WhatCulture Star Wars, largely defining their visual identity through the design and curation of their bespoke assets. As a dedicated WhatCulture Gaming staff member, he has spearheaded numerous new content strategies and formats, and has taken the lead on various charitable projects that have raised large sums of money for charities close to his heart. Bluesky and Instagram: @jjpinwheel