8 Ways The Video Game Industry Will Completely Change In The Next 10 Years
1. Video Games Will Become Like Film (In A Good Way)
![Monster hunter world](https://cdn3.whatculture.com/images/2017/11/fe7d4fcee4c822bb-600x338.jpg)
This is something I'm just going to have to describe, because a single sentence above an image won't do it justice:
So, firstly, nobody in cinema ponders whatsoever on the advancement of technology to bring a vision to life. Yes, we've seen higher quality imagery come into being over the years, but that maxed out and backfired when Peter Jackson's The Hobbit debuted all-new "48 frames-per-second technology" - a new high that had the reverse effect of making everyone look like they were in costumes on set, rather than battling through the fields of Middle-Earth.
There's now an acceptance that film has reached the pinnacle of the tools necessary to create, and though we see Hollywood desperately trying with 3D, D-Box and all manner of theme park-esque attractions to "go bigger and better", as a set of tools, the filmmaker's kit is complete.
This is where we're heading with video games, and it will only benefit the perception of the medium in the cultural and social space, tenfold. A wider baseline of tools means a wider baseline of expectation, granting more affordance to riskier projects and letting the "average consumer" ingest a wider amount of "better" subject matter.
We've seen Hollywood's various booms of innovation over the years, and with the "technology era" drawing to a close in gaming (4K TVs and half-step consoles have nowhere else to go), the future can only be something completely different.