9 Divisive Video Game Levels You Either Love Or Hate
9. Any Platforming Level - DOOM Eternal
Talk about splitting a fandom down the middle.
After the immaculate revival of DOOM from 2016, all eyes were on iD Software and charismatic creative director Hugo Martin, to see where the franchise would go from here.
Would it be another serviceable sequel that simply gave us more of what they knew we wanted? More Mick Gordon riffs, more gore, more tightly designed levels that combined old-school power-ups with the pace of modern shooters?
Or would they dare to try something else? Not rest on their laurels and go for broke, with the greater risk of failure if they couldn't maintain that momentum?
Thankfully in an artistic sense, iD opted for the latter. While personally I think the platforming sections of Eternal work as a reprieve from the sheer intensity of everything else, these gauntlets of wall-climbs, fireball-dodges and air dashes were enough to put some people off hitting credits at all.