9 Heart-Breaking Gaming Moments When You Realised You Were The Bad Guy

2. Bioshock - Would You Kindly?

Bioshock is the ultimate proof that games have something the other media doesn't. As we trudged through the streets of Rapture for the first time, we couldn't even dream of what's in store for us later. There was no interactivity in the cutscenes, and we were progressing linearly, but the way the developers used that linearity to tell a story is what fascinated us the most.

To keep things short (and also because everybody knows what happened by now), our protagonist is genetically conditioned to follow the order with the "would you kindly" trigger in it. That sentence is basically hidden in plain sight, as it is told many times before the big reveal. The set up was just brilliant, building the tension without us even realising what's going on. And then, in an instance, we were told that we were basically forced to do what we've been doing for the last couple of hours. To make things even worse, our protagonist was on a strict path towards killing the man who actually tried to help him. There was no deus ex machina to fix everything.

We kindly killed Andrew Ryan in a horrifyingly visceral manner, and were left to cope with it the best we could. We were the bad guy without knowing it all along. That moment defined a whole generation of gaming, and although successor Bioshock Infinite's own twist runs this close for drama, for sheer originality, the first Bioshock can't be touched.

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Contributor

An avid gamer kicking about in the business of freelance writing.