9 Major Problems With Fallout Nobody Wants To Admit

7. It Doesn't Hold Up As A First-Person Shooter

fallout 4 armour
Bethesda

The shooting in the Fallout series has always been shaky, but for the most part the earlier games were able to get away with it because it was never the main focus. Between stealth, speech, and non-lethal mechanics, there used to be many ways to accomplish missions or level up in the previous releases, however Fallout 4 stripped out most of these options when it released in 2015.

Gradually making shooting and action the core thing that Fallout has to offer ever since the third game, the series has taken steps to centre its appeal around its combat. Unfortunately, if that's what the series is going to be judged primarily on going forward, it's just not good enough.

Despite drafting in help from the guys at Id for the fourth title, the shooting still didn't hold a candle to similar games releasing at the time. Hell, it didn't even match up to other titles from Bethesda's own stable.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.