9 Major Problems With Fallout Nobody Wants To Admit

6. The "Sense Of Freedom" Is An Illusion

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Bethesda

Todd Howard is quick to point out that in Bethesda's RPGs, you're only ever limited by your imagination. Selling the idea that you can craft your own personal stories and play the game any way you want, freedom and choice have been at the heart of Fallout's marketing campaign ever since it reappeared in 2008.

While it's true that you can indeed throw caution to the wind, gun down anyone you see and royally attempt to mess up the series' efforts to shepherd you onto the recommended path, it's not a viable way to play.

Although the games do let you go nuts and do what you want, they very rarely account for your actions against the beaten path. Killing key characters for the most part just locks you out of content that you may have otherwise enjoyed, rather than providing you with an equally thrilling alternative scenario.

The illusion of choice is there, but when it comes down to it, you can follow the select few options the game gives you, or miss out on everything else on offer.

Contributor

Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.