9 Major Problems With Fallout Nobody Wants To Admit

4. Its Main Quests Are Terrible

fallout 4 liberty prime
Bethesda

It's long been accepted that Bethesda are much better at creating side missions than crafting a well-told main narrative, but its shortcomings in this area were really put on display in the latest game.

Attempting to create a more immersive and interesting main quest line that personally involved the player, Bethesda clearly invested way more time and effort into the central narrative of Fallout 4, but that extra work didn't exactly pay off.

Sure, the plot was more grandiose and expansive than ever before, but it still fell into the same, familiar patterns of the previous games. Once again you were only treated to binary choices and siding with a faction or two, being forced to kill off the others even if you didn't have any beef with them.

It was forced and contrived, and once again proved that Bethesda have no idea how to create genuine moral choices that are worth a damn.

Contributor

Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.