So you've just been through hell, your partner was shot right in front of you and your infant child is lost somewhere in the Wasteland. You approach your former house robot Codsworth and tell him of the dire news, to which he essentially replies in a very chipper, English-as-tea-n'-crumpets way, "Well not to worry sir!" before continuing with the conversation. The same thing happens when you opt to tell Preston Garvey, the cowboy-hatted leader of the first group of survivors you come across. Even if you make the choice to tell this stranger - in the most open and emotionally vulnerable way possible - that your son was taken and you're lost out here, he still responds with the flat delivery of "That's bad man" before carrying on with the objective at hand. https://www.youtube.com/watch?v=dOaV4Qf3tvo It ties back into the earlier point on pacing, as these exchanges don't come across as two people or beings making a human connection in a world devoid of it, and more as a way of expediting you towards the next mission goal. You often find your main character (voiced by Brian T. Delaney and Courtenay Taylor as male and female, respectively) put way more emotion into their lines than the exchange itself feels like it deserves. Which brings me nicely onto...