9 Modern Gaming Criticisms That Actually Suck
3. 'A Multiplayer Game Without A Story Mode Isn't Worth Full Price'
Video game publishers love to cut corners and release games with as little content as possible for $60.
They also hate single-player, which was the perfect cocktail for a bunch of them cutting the solo campaigns for franchises known primarily for their multiplayer offerings. The likes of Star Wars Battlefront, Titanfall, and Evolve all experimented with gutting the single-player components and putting all the focus on online multiplayer, and were immediately called out for it.
The problem wasn't just that those games cut single-player stories, but that the other areas didn't benefit from the presumed added manpower. There was no increase in maps, weapons or game modes, and devs were rightfully called out for delivering a lesser experience for the same price as similar games offering more content.
Thankfully, these days studios understand they can't get away with that approach, and titles like Rainbow Six: Siege don't need a single-player component to still be robust experiences that are worth the money.