9 Modern Gaming Criticisms That Actually Suck

3. 'A Multiplayer Game Without A Story Mode Isn't Worth Full Price'

titanfall 2
Respawn Entertainment

Video game publishers love to cut corners and release games with as little content as possible for $60.

They also hate single-player, which was the perfect cocktail for a bunch of them cutting the solo campaigns for franchises known primarily for their multiplayer offerings. The likes of Star Wars Battlefront, Titanfall, and Evolve all experimented with gutting the single-player components and putting all the focus on online multiplayer, and were immediately called out for it.

The problem wasn't just that those games cut single-player stories, but that the other areas didn't benefit from the presumed added manpower. There was no increase in maps, weapons or game modes, and devs were rightfully called out for delivering a lesser experience for the same price as similar games offering more content.

Thankfully, these days studios understand they can't get away with that approach, and titles like Rainbow Six: Siege don't need a single-player component to still be robust experiences that are worth the money.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.