9 Most Discussed Video Game Plot Holes That Will Never Be Answered

5. Why Doesn't Miles Just Leave The Asylum In Outlast?

outlast whistleblower
Red Barrels Studio

The original Outlast tells the story of Miles, a journalist investigating shady activities happening at the fictional Mount Massive Asylum. Although he was tipped off by a whistleblower, nothing could have prepared him for the horrific nightmare waiting for him inside the walls of the asylum, and Miles quickly finds himself trapped and surrounded by psychopaths trying to kill him.

It's a solid set up, but the game doesn't do a good enough job of making Miles' situation feel inescapable. While the main doors and the outside gates are locked, there's nothing stopping the reporter from, you know, leaving through a window like the one he used to enter the asylum in the first place.

Video games have always had a problem with artificially creating barriers for the player (just think about how many times you haven't been able to jump over a knee-high bit of rubble), but it becomes a major problem in Outlast where most of the horror relies on this botched logic.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.