9 Reasons For Honor Is Ubisoft's Most Polarising Game In Years
8. Group Combat Needs A Lot Of Work
Across For Honor, you'll get the feeling that a boardroom of Ubisoft developers designed the basic icon-based battling system, and then built the rest of the game around it.
This is especially true if you're ever facing more than one enemy, as although the game makes you feel like you could get good enough to parry-dance between two enemies at once, you can only block in one direction at a time, meaning you're forever getting side-swiped or attacked from what you can't defend against.
The game does include the option to block to your sides whilst staying locked to a forward foe, but 1. This isn't a grid-based game, meaning your 'side' can often be your front or a diagonal, and 2. If two enemies attack in two different directions at once, one of them will always hit you.
A potential remedy is the attack and defence-boosting 'Revenge meter' which fills faster when you're mobbed, but you can still be wiped out way too fast. Some sort of all-direction blocking, stamina-draining move would be ideal, as right now For Honor somewhat encourages large-scale warfare, yet doesn't have the necessary mechanics to make it feel enjoyable.