9 Reasons For Honor Is Ubisoft's Most Polarising Game In Years
3. Mobile Gaming Influences Will Annoy Many
Ubisoft have got out ahead of the 'pay to win' criticism by saying the game's loot is tied to your current level, and whilst each piece of armour or a weapon you can pick up does change a variety of stats, it's nothing too egregious. Thing is, you can still gain some advantage by getting the best gear available - either by scavenging the battlefield or purchasing it with an in-game currency/microtransactions - but that's besides the point.
Instead, the thing that'll really strike you is just how 'obvious' a lot of the money-first, content-second grind feels. There are seemingly endless items to unlock with the in-game currency, 'Steel', or - of course - you can purchase Steel with actual cash. You can use this currency to purchase blind boxes with four tiers of gear too, and as the game has a 'salvage' system for unwanted results, Ubi didn't have to program around duplicates.
All of these light gambling mechanisms are designed to exploit that little part of your brain that gets a kick out of re-rolling an unlucky dice, and when there's real money attached to random rewards, it might be good business, but it's also an ice cold proposition for the consumer.
We can see the strings, Ubisoft, and you're not doing much to hide them.