9 Reasons You're WRONG About Resident Evil 6

7. Shooting And Melee Feels Fantastic

Resident Evil 6 Lepotica
Capcom

At a glance, the gameplay for Resident Evil 6 doesn't look all that different from 4 and 5. You're still shooting zombies and monsters from a third-person perspective with the same weapons and items, but the sixth game introduces huge quality of life features that makes the combat far more intense, and the characters themselves far more versatile.

In games of old, you had to stop dead in your tracks if you wanted to shoot, or even reload. Resi 6, on the other hand, gives you a ridiculous amount of control over your character, allowing you to dive around the game world while shooting zombies like its John Woo's Sranglehold. In addition to this you can pull off ultra-cool quickhots with the tap of the trigger, and g*oddamn chokeslam monsters into the ground.

There's such a great sense of momentum to the action. It's totally balls to the wall in a way that, yes, kind of insults the slow, methodical tension the early titles were built around, but is undeniably awesome to play.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.