9 Things No One Wants To Admit About Marvel's Spider-Man

7. Combat & Stealth Doesn't Change From Beginning To End

Spider Man Ps4 Crime
Insomniac

This is a hard point to make, because Spidey's combat is responsive, tactile and fun - it's just nowhere near as much a breath of fresh air as it could've been. Nor are there truly meaningful unlocks.

Where 2008's Web of Shadows saw Treyarch introduce a dedicated web-zip button that let you ping-pong around arenas and in mid-air, Insomniac essentially recreated the Arkham style of combat from 2009, bolting on some basic stealth and combat upgrades that don't change things in a meaningful way.

From beginning to end you've got the same uppercut launcher, combos and swing kick. Yes, you can unlock the ability to pull off consecutive specials or finish a weapon-wielding foe with a perfect dodge, but there aren't additional animations reserved for taking out groups of goons, doing multiple stealth takedowns at once, or finding effective ways to group-manage brutes and other enemy types.

Where at the close of Arkham Asylum, City and Knight you were blocking attacks, disarming and landing blows with rhythmic sensibility; saving up certain moves for certain enemies, the tactics you master in the opening level of Spider-Man will see you through to the credits.

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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.