9 Things Nobody Wants To Admit About Far Cry 5
3. Co-Op Is A Missed Opportunity
While Ubisoft dipped their toes in the water by letting players team up with friends to take on certain missions in Far Cry 4's open world, the fifth game has allowed the entire campaign to played cooperatively online.
It's great in theory, and does lead to some amazing emergent gameplay moments while you're causing havoc with a pal, but it's clear that the sequel hasn't actually been designed with co-op in mind. The major mistake is that progress is only saved for the host player, meaning any headway a friend makes is nullified the moment they leave the session - a choice which hardly incentivises teaming up for the long haul.
However it's the smaller details that make co-op far less satisfying than it should be. It's cool to get two people on a quad bike and have the second person firing an SMG off the back, but when you're in a plane why can't one player control the machine gun and the other control the bombs? Instead, both of these options are limited to the driver, with the second person in the vehicle having a restricted amount of toys to play with.
Far Cry 5 takes a lot of inspiration from Ghost Recon: Wildlands, but it's a huge shame it didn't pinch that title's dedication to creating a compelling cooperative experience.