9 Video Game DLCs That Ruined Perfect Endings
5. Marvel’s Spider-Man - The City That Never Sleeps
It’s never easy to create DLC for a game that has so perfectly wrapped up its narrative, even the wizards at Insomniac couldn’t pull it off without incidentally undermining their well-crafted conclusion which makes them sort of a victim of their own success.
After Peter’s confrontation with Octavius he obtains the antidote to the mass outbreak that has gripped many in the city including Aunt May.
Peter is forced into a brutal choice between using the limited cure to save his Aunt or synthesising it into a vaccine for the masses. He does the big hero thing and opts to save humanity, May reveals she knew his identity all along, and then we flash forward to three months later where Peter and Mary Jane are back together, Miles is getting Spidery, and we see Osborn touch a tank containing his son covered in black goop.
All very intriguing, all very painful and meaningful and effective. And then… we’re just back.
While more time with Spidey is nice, and the City That Never Sleeps missions which call for you to run around town fighting against Hammerhead and company are intriguing, they ring a little hollow after the game’s big finish.