9 Video Game DLCs That Ruined Perfect Endings

4. Assassin’s Creed Odyssey - Legacy Of The First Blade

assassins creed odyssey legacy of the first blade
Ubisoft

If you know anything about Assassin’s Creed’s lore, particularly of late, you know it’s really gone places. Complicated, mystical, time-hopping, wildly complex places.

The end of Assassin’s Creed: Odyssey, for instance, will sound like total mumbo-jumbo or a phenomenal culmination of the story so far depending on your knowledge and investment in the narrative. There are nine possible endings to the narrative, but the best and truest sees you reuniting your family after what has likely been a 100+ hour journey across Ancient Greece. It’s an incredibly hard-fought finale that involves plenty of tough battles and decisions but you’ve spent so much time with Kassandra (or Alexios if for some reason you chose Alexios) at this point that it’s an extremely satisfying end to a truly epic journey.

Enter the first DLC pack Legacy of the First Blade which is the DLC personification of sucking the wind out of right out of the game’s narrative sails.

Take me, for instance, who did every tiny side activity and crossed off every outpost and stronghold the game had to offer. I was delighted to get even more Odyssey to play, and what did people like me get for their excitement? A weirdly forced storyline where your protagonist settles down. Whether you want them to or not. Such was the ire at this weird turn of events, Ubisoft patched the second episode’s ending so players could opt against throwing away their life of mistios-ness to be partner and parent.

Not everything about Legacy of the First Blade was awful, but the retconning of pivotal story points, wasting a good villain, and betraying the heart of your protagonist didn’t sit right with many fans.

Advertisement
Contributor
Contributor

Likes: Collecting maiamais, stanning Makoto, dual-weilding, using sniper rifles on PC, speccing into persuasion and lockpicking. Dislikes: Escort missions.