9 Video Game DLCs That Ruined Perfect Endings

3. Prince Of Persia (2008) - Epilogue

Prince of Persia 2008
Ubisoft

When it comes to video game faux pas that we see far too often in sequels and DLCs, retconning story elements is up there with the worst offenders. Retconning an entire ending is a fan-angering step further, then. Enter 2008’s Prince of Persia which ended with an extremely intense final call where the Prince chose to save his lover over the entire rest of the world.

The last scene in the game shows the Prince walking away with Elika slung over his shoulder as the world crumbles behind them.

In retrospect, a pretty epic and unexpected end. As is the case with Life Is Strange, sometimes you gotta go with your girl over everything else. Except in this case the Epilogue DLC decided to backpedal on a few things. The additional content had Elika get irritated over being saved and in the end she leaves the Prince to find her people.

So, yeah. Yay. Much better?

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Jess has been a journalist and content creator in the games industry for over 15 years and has been WhatCulture's resident Australian import and sorry cop since 2020, upping the quotient of swearing and apologising in WhatCulture Gaming's annual blooper videos considerably. She previously worked at GameSpot for 10 years, most notably hosting GameSpot News in addition to E3 live shows, and PAX panels. She regularly livestreams a variety of games on her 'jessmcdonell' YouTube and Twitch channels and hosts the 'Do It On The Day' podcast. She has won awards for her news and feature work in gaming as well as an accolade for her comedic writing (likely an admin error). She can be found on X at @jessmcdonell and Instagram at @jessicamcdonell sharing her current videogame fixations, industry insights, and videos of her cat, Karma.