9 Video Games That Didn't Know How To End
7. Anthem
Even as I type this, Bioware are likely going to roll back one of their previously announced "commitments" for the future of Anthem's story.
Because back at launch, we were regaled with this idea of the game being told in various "acts", that would unfold across the year. The actual campaign you played through was monumentally threadbare thanks to a hellish development process, but even that ended on a cliffhanger that a legendary member of the Urgoth race had been recovered.
In standard Bioware form, the Urgoth are the progenitor race holding all the cards. They'd presumedly cast some light on the "voice of creation" that is the Anthem itself, and the game rolls credits with an autopsy about to go underway.
Whilst this was toothless as hell in the first place - a way to say to any community "Hey, we'll think of something later, we promise!", it's only become clearer that EA and Bioware never planned a full year's worth of story acts to drop in quick succession.
The game's roadmap has since been discarded and the story all but abandoned.
Developers post community updates stating that Anthem is still "important" to them, meanwhile the game itself is dropped onto the lowest tier of EA Play, just so it can regain some revenue before petering out altogether.
A catastrophic misfire.