9 Ways Bethesda Can Fix Fallout 76
7. Add An Offline Mode
If you've played a good deal of the game already, there's likely been at least one or two instances where you've been "happily" playing Fallout 76 only for it to wrestle the controls away from you due to being disconnected from the server.
This is immensely frustrating as it can often result in missions being scrapped and camps being lost, when it'd make so much more sense for the game to include an offline mode, if only to act as a safety net of sorts for these irritating server issues.
But an offline component would also cut back on other frustrations prevalent in the always-connected current iteration of the game. Players could pause to avoid being attacked while waiting for the map to load, V.A.T.S. could actually appear in all of its iconic, slow-motion glory, and quicksaves could be introduced.
It also goes without saying that playing offline would place less of a strain on Bethesda's running-on-fumes Creation engine and likely result in an altogether smoother experience.
Giving players options is always a good thing, and for the game to be completely non-functional without an Internet connection is honestly ridiculous.
As fun as playing with friends can be, Fallout 76's multiplayer element is typically as frustrating as it can be enjoyable, and allowing players to disengage from it entirely would be a smart way to future-proof the game.
There would again need to be considerations made towards game balance, but there's absolutely no reason why offline play can't be patched in.