9 Ways Video Games Punished Rage-Quitters

1. The Salt Mines - Friday The 13th: The Game

Friday the 13th game Chad
Gun Media

2017 survival horror Friday the 13th had a hell of a time trying to deal with rage-quitters and griefers who would find themselves in a poor situation and quit out of a match to keep Jason from collecting his murdery XP.

And so, to combat these sore losers, rage-quitters, and salty someones, the studio introduced The Salt Mines.

The Friday the 13th game's Salt Mines assigned each player a salt score that would increase if they participated in any kind of salty, player-unfriendly behaviour like leaving a match early, while being killed, abandoning a match while playing as Jason, or while hosting a game.

Let your salt score get too high and you’d be sent to a designated lobby filled with, as the developers put it, “equally Sodium-soaked peers.” Not unlike GTA Online’s Bad Sports lobby or many other games that utilise a similar system, this just lumps all the naughty players together so they can drum up trouble on their own and leave everybody else in peace.

Not a bad plan, really.

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Contributor
Contributor

Likes: Collecting maiamais, stanning Makoto, dual-weilding, using sniper rifles on PC, speccing into persuasion and lockpicking. Dislikes: Escort missions.