9 Ways Video Games Punished Rage-Quitters

1. The Salt Mines - Friday The 13th: The Game

Friday the 13th game Chad
Gun Media

2017 survival horror Friday the 13th had a hell of a time trying to deal with rage-quitters and griefers who would find themselves in a poor situation and quit out of a match to keep Jason from collecting his murdery XP.

And so, to combat these sore losers, rage-quitters, and salty someones, the studio introduced The Salt Mines.

The Friday the 13th game's Salt Mines assigned each player a salt score that would increase if they participated in any kind of salty, player-unfriendly behaviour like leaving a match early, while being killed, abandoning a match while playing as Jason, or while hosting a game.

Let your salt score get too high and you’d be sent to a designated lobby filled with, as the developers put it, “equally Sodium-soaked peers.” Not unlike GTA Online’s Bad Sports lobby or many other games that utilise a similar system, this just lumps all the naughty players together so they can drum up trouble on their own and leave everybody else in peace.

Not a bad plan, really.

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Jess has been a journalist and content creator in the games industry for over 15 years and has been WhatCulture's resident Australian import and sorry cop since 2020, upping the quotient of swearing and apologising in WhatCulture Gaming's annual blooper videos considerably. She previously worked at GameSpot for 10 years, most notably hosting GameSpot News in addition to E3 live shows, and PAX panels. She regularly livestreams a variety of games on her 'jessmcdonell' YouTube and Twitch channels and hosts the 'Do It On The Day' podcast. She has won awards for her news and feature work in gaming as well as an accolade for her comedic writing (likely an admin error). She can be found on X at @jessmcdonell and Instagram at @jessicamcdonell sharing her current videogame fixations, industry insights, and videos of her cat, Karma.