Alekhine's Gun: The Video Game That Ripped Off Hitman

2. Hitman... Without A Difference

Alekhine's Gun Stealth
Maximum Games

At the very least, Alekhine's gun should be commended for trying something new with its setting and story. Gaming as a medium has done wonders with history, as Assassin's Creed (glitches aside) has demonstrated so thoroughly since 2007. There's value in telling stories in the past, and with the spy genre having come into its own on the big screen during the Cold War, with the likes of James Bond, the Man from U.N.C.L.E. and the works of John le Carré then dominating popular culture, making an espionage tale set in that period is really quite fitting.

The problem that faced Alekhine, however, was that it didn't really do much with history. There's a Black Ops-esque backdrop surrounding JFK's assassination, and some WW2 flashbacks thrown in for good measure, but the game never ends up saying much. Not that Hitman did either, but 47 did have a kind of steely, reticent personality to him. Alekhine, on the other hand, is a vessel of failed expectations - an avatar for nothing.

He's not a compelling lead by any stretch, but he's not the cause of the game's problems. He is, however, emblematic of the title's banality, with the story itself serving little purpose other than to transport the player from locale to locale.

And, much like the famous franchise of old, Alekhine's Gun rips its levels straight from the Hitman playbook. You're given targets to assassinate, disguises to assume, and the same array of garrotes, pistols and knives 47 packed when he was on the job. The only difference here, however, is the distinct lack of polish; enemies possess the same peripheral vision of your average deep-sea fish, an amnesia that would make Jason Bourne blush, and the accuracy of a stormtrooper who'd knocked their head against a low-hanging archway.

Gameplay is almost laughably tragic as a result, and with the stealth genre having made a name for itself on account of its challenging nature, the only challenge players will find here, will be navigating a level without getting sucked into the floor.

Advertisement
Content Producer/Presenter

WhatCulture's very own resident movie guy, Ewan has been working in the content creation biz for over 10 years now, having started as a freelance contributor to WhatCulture Gaming all the way back in 2015. After graduating with a First-Class Honours in History from Northumbria University in 2017 (where he won a prize for a totally killer dissertation on the Watergate years), Ewan took on the role of Comics Editor at WhatCulture and quickly developed WhatCulture Comics into one of the biggest superhero-focused channels on YouTube. He followed this with a brief hiatus at Screen Rant in 2021, where he worked across the Gaming and Film sections as a writer and editor, before returning to WhatCulture as a Senior Content Producer / Presenter in 2023. He started his own podcast, We Love Dad Movies, in 2022, and has contributed several written pieces to the Eisner-nominated comics website Shelfdust as well. In his current role, Ewan incorporates his love of cinema, comic books, and history into written pieces and video essays for WhatCulture's Film & TV channel, as well as WhatCulture Gaming and WhatCulture Horror, with a particular focus on nineties-era Dad Movies, old school Westerns, and Golden Age Hollywood Noir. John Carpenter is his fave, and he thinks Batman Beyond should never have been cancelled. If that's your vibe, you'll probably like his stuff.