Aliens: Fireteam Elite Review

The Card System & Class Variety

Aliens Fireteam Elite Fire
Cold Iron Studios

Unlike Left 4 Dead and other co-op shooters of old, Fireteam Elite attempts to add some depth to gameplay with the addition of classes, attachments and cards that can impact each run. Whether this adds more Xenomorphs, half a player's health for better rewards later on or even give them a surplus of ammo.

There is a lot to pick from for those seeking a twist for more XP to level up.

The five classes add much-needed variety, and situations will play out a far deal better if there is a mix of Gunner, Demolisher, Technician, Doc and Recon - rather than just three Gunners. In a tight spot the M41A Pulse Rifle can only do so much to keep a team alive.

The M41A Pulse Rifle does feel really good to just shoot off into a horde of Xenomorphs though. Cold Iron Studios certainly nailed down the sounds and feels of the older films.

That and gameplay is honestly so solid. Movement could be a little faster and maybe more arcade-like, but this is a happy medium for sure.

All of this is of course is applied before a mission and once in each of the levels within a chapter things are pretty similar. Paths don’t tend to change much apart from the location of a switch or key item, but then again, there are only limited options to map layout anyway.

Cont.

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Resident Evil Aficionado. Video Games & Fried Chicken are my passions. Occasionally some Wrestling. I used to work in Film & TV, but now I Write, Edit & Present for this website and its Youtube Channels.