Anthem: 10 MASSIVE Fan Complaints Bioware Can't Ignore

2. Lack Of Endgame Content

anthem game
Electronic Arts

When games like Destiny and The Division launched a few years ago, there was a lot of painstaking refining that took place to those looter-shooters to where they needed to be. One such growing pain was endgame content.

Well, once again, it's clear Bioware learned absolutely nothing from its peers. Anthem's story and main game is about 20-30 hours long, while doing absolutely everything in the game takes roughly 50 hours (but that can vary greatly due to the inconsistent loot drops). Compare that to Destiny 2 which takes around 85 hours to complete, but can extend well beyond that into the hundreds, along with expansions and DLC. Of course, length does not always equate to quality, especially when most gamers are bouncing from Anthem long before the credits roll.

To make matters worse for Bioware, Ubisoft just released The Division 2 and kept its promises that it had learned from the mistakes of the first game. Ubisoft said the sequel was built with the Endgame as the priority and it shows; The Division 2 is content-rich game and runs smoothly, with loot grinding that's worthwhile, and no barriers to entry. Ubisoft was very shrewd to release it when it did, because it looks so much better in the wake of Anthem's collapse.

Which only compounds the blatant lack of endgame content. And then there's the single biggest problem with Anthem's endgame, the loot; it's random, pointless, and best described by Angry Joe as an "avalanche of crap".

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Curtis is from Ireland and lives in Canada now.