Assassin's Creed Origins: 10 Past Mistakes Ubisoft Can't Repeat

6. No More Mini Games

Assassin's Creed mini game
Ubisoft

It's almost become a meme by now how much fluff and filler is packed into every new Ubisoft open world game. Not a problem that's exclusive to Assassin's Creed, the developer's decision to cram their releases full of random mini-games and activities that players never use is becoming a real issue, and is obscuring the actually good content in the games.

The previous AC titles had this in droves too, distracting players away from the well-crafted missions to try out pointless side activities. It could be argued that they're only harmless, throwaway little features, but the dev time that went into implementing these mini-games could have been used to work on literally anything else.

Because despite how inconsequential they are, these mini-missions do hurt the game, as they obfuscate the enjoyable parts of the title and pose a real issue for players attempting to achieve 100% completion.

Just because you can do something doesn't mean you should, and Assassin's Creed Origins needs to show some restraint if it wants to create a selection of missions and activities that players will actually enjoy come release day.

Contributor

Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.