Assassin's Creed Origins: 10 Past Mistakes Ubisoft Can't Repeat

4. Weapon Variety Should Actually Mean Something

Assassin's Creed Syndicate Combat
Ubisoft

AC games have never lacked an imaginative selection of weapons for players to use, but at some point over the years the differences between them all became meaningless.

Because while the series has always divided its combat arsenal into distinct types - mainly short swords, daggers, and big two-handers - there's never been any real reason to choose between the different weapons that fall into these categories.

For the most part every new rapier or broadsword shares the same animations and results in the same playstyle, and it's only the numbers and the aesthetics that change. Likewise the series' combat formula is so rote and predictable that the starting sword is often all you need, and there's no real incentive for players to switch up their weapons or approach to fighting.

It's a problem that's haunted the series since the beginning, and if Assassin's Creed Origins is really going to overhaul its combat, it needs to start by making its weapons actually appealing to use.

Contributor

Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.