8. Fluid Sprinting
If youve seen the trailer (again, Im certain you will have), youll have noticed the absence of the traditional stop/start dynamic youve come to expect from a melee combat focused game like Assassins Creed, as you wait, block, counter, rinse, repeat. In AC IIIs trailer Connor moves between targets like a bolt of white lightning, striking each opponent dead before moving on to the next with barely a second spent stationary. Youll be able to jump through open windows, slide beneath approaching carts or low hanging branches without any slow-down in Connors mobility and of course free running in general has much more of an emphasis on total fluidity. This new sprinting mechanic also has an effect on combat and allows you to perform deadly assassinations while in full sprint; according to all sources, AC III isnt about observing patterns of enemy attack, predicting their movements before choosing the ideal time to attack as were the previous titles. No, no. Its about picking
lines through the enemy; taking the most efficient and deadly route through your attackers so that you never actually have to stop. Of course youll find yourself stationary from time to time but by all accounts AC III doesnt want you to have to slow down if you choose not to.