Assassin's Creed 5: 10 Essential Features It Needs To Overhaul
3. The Economy Needs Fixing
Since Assassin's Creed II introduced the idea of having a 'home' in the world, the in-game economy gained more importance. It was possible to upgrade your villa in Monteriggioni with new aesthetic touches such as paintings, however most of these where nothing more than superfluous cosmetic touches, not adding any true value to the game. The same could be said of Assassin's Creed III with the ability to upgrade Connor's homestead. However part three introduced the sailing portion of the game, and whilst it didn't take long to upgrade all the parts of your ship, actually having useful options that affected gameplay to spend your money on made earning coin a useful endeavour. This trend continued through to Assassin's Creed IV, taking upgrading your ship to a new level. There was a tangible effect on the Jackdaw, you could feel your ship getting more powerful, you could take on bigger ships with ease and it felt like putting your money to good use. Unfortunately, outside of upgrading your ships money has never really had much use in the games. You accumulated so much of it that nothing had any value. It's a problem that plagues many open-world games. With the new Assassin's Creed game, Ubisoft need to find a better way of balancing items, perhaps by adding in more end-game content and items to purchase that help keep the adventure alive and actually provide valid incentive to accumulate giants piles of cash.
John loves everything to do with video games, television, movies and comic books. He currently writes for WhatCulture in between fighting crime as a masked vigila....I've said too much.
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