Assassin's Creed: Unity - 10 Most Exciting Features From E3

9. Seamless Transition Into Buildings

This was something that was promised by the non-gameplay footage of Assassin€™s Creed III but really didn€™t make it into the game, with the exception of a couple of rooms in just one or two missions. But from the clip of Unity it looks like it€™s going to be a big thing with all four Assassins entering a building without any delay or reload times (or a switch in posture etc) as seen in previous games. Perhaps this will be Unity€™s massive change, much as ACIII introduced tree climbing. It would certainly make sense considering the reasonably high-rise setting and would also let the player really explore the location, including all the Parisian landmarks. It also give the franchise a distinction from its freerunning rivals such as the Arkham series of Batman and Tomb Raider. Plus with all the peasants rioting, it€™s hardly likely that the nobles of this period would spend all their time standing outside in a courtyard so they could be easily picked off by a robed Assassin hiding in a haystack. They€™ll be hiding behind gates and guards and in order to take them out, Arno will have to enter their homes €“ so with this added dynamic it€™ll make the gameplay just a little bit more realistic than before.
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