Assassin's Creed Unity: 10 Past Mistakes It Must Avoid

1. Protagonists With The Personality Of A Sponge

AC III had an interesting premise, backed up by years of bloody history with the native Indians and colonial Americans. On top of that it had a large, expansive open world to explore, filled with plenty of stuff to do ranging from taking to the high seas in your trusty boat to leaping off of trees and stabbing beavers. Unfortunately all of this is mainly forgotten about due to the series' worst protagonist, Connor. Poorly voice-acted, with little motivation for his actions and hurtling through the years at such a breakneck pace his story was too hard to follow, Connor stuck out like a sore thumb (particularly after stellar series protagonist Ezio finally hung up his cowl and kicked the proverbial bucket at the end of Assassin's Creed Revelations). Thankfully Black Flag largely fixed Connor's dullness by chucking him out of the picture and focusing instead on his grandfather, Edward Kenway. If Unity is to succeed, it needs to adopt a strong new protagonist who we actually care about, rather than the poor excuse for an Assassin that was Connor. Nobody wants to play as someone who is inherently unlikable for hours on end; with some strong writing and some great adventures in the French Revolution, our new Assassin chum should be brimming with personality and - hopefully - can be another Ezio who is strong enough to star in multiple titles. What else really grinds your gears when it comes to Assassin's Creed? What would you like to see new in Unity? Let us know your thoughts in the comments!
Contributor
Contributor

Dan Curtis is approximately one-half videogame knowledge, and the other half inexplicable Geordie accent. He's also one quarter of the Factory Sealed Retro Gaming podcast.