Assassin's Creed Unity: 10 Past Mistakes It Must Avoid

3. Unsatisfying Endings/Poor Storyline

Unfortunately, most of the games in the Assassin's Creed series seem to squander their interesting settings in favour of poor writing and confusing storytelling. The conclusion to Assassin's Creed III in particular sticks in the memory; it basically ends with series hero Desmond deciding to just randomly kill himself. Other examples would be Assassin's Creed 1's totally open-to-interpretation crazy map on the wall of the Abstergo facility and Edward Kenway literally just giving up his entire life of piracy and running off to England at the end of Black Flag. Just because. Perhaps the best story moment in the series was in Brotherhood when Desmundo got controlled by evil forces and killed Lucy. Elements such as this story event are great, but it all hinges on having a good storyline throughout that's coherent, makes sense and somehow ties together the futuristic and historical aspects of the series. The writing can be there; anyone's who has read the accompanying book to Assassin's Creed III that tells the story of Connor's father, Haytham Kenway, was treated to a much better tale than the one we got in the game. Let's just hope Unity's new setting and extensive development time will make it a much better satisfying experience on the narrative front.
Contributor
Contributor

Dan Curtis is approximately one-half videogame knowledge, and the other half inexplicable Geordie accent. He's also one quarter of the Factory Sealed Retro Gaming podcast.