Assassin's Creed is a series famous for the death-defying activities of its lead characters. With each instalment players have been dropped into the midst of some great sprawling city or dense jungle-scape that all have one thing in common; they are all designed to be turned into the ultimate assassin's playground. Over the course of the series the mechanics and subtleties of this have been tweaked and built-upon with each new instalment. Whether it be in the form of a new gadget that aids the player's progress across treacherous ledges, or an entirely new piece of terrain like trees that can be built into a furious escape route, every Assassin's Creed game has added something to the free-running. AC: Unity is no exception, and it actually gives players one of the more meaningful advancements of the series. While simple enough, the introduction of the simple 'Free Run Down' option gives all new potential to just how fluidly players can move through the bustling city streets. Without this option, there was a lot of trial and error involved with moving from a particularly sharp rooftop back to the game's lower levels. Now players can plot their routes back down with as much speed and tenacity as they can traverse upwards, with the most notable difference coming when players start a chase sequence from a rooftop or vantage point. Getting back to earth no longer means a risky vertical drop, so chases and follow missions are far less of a frustration than they have been in previous instalments. Convinced to give Unity another chance yet, or did the early flaws and issues leave no room for the game to redeem itself? Give us your opinion on whether you thought the game was worth sticking with in the comments below!
Gareth is 28 years old and lives in Cardiff. Interests include film, TV and an unhealthy amount of Spider-Man comics and Killers songs. Expect constant references to the latter two at all times.
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