Assassin's Creed: Valhalla's Setting EXPLAINED
Crucially, the topic of difficult decisions in the game has a lot of very grim historic potential. As we know you'll be returning to the your hub of operations in Norway a lot, it seems likely that you will be required to keep the morale of your people going.
Unfortunately, this may require you to do some very awful things. The Vikings were big fans of using fear tactics, such as the iconic (and gross) blood eagle punishment. This would see a victim's ribs separated from their spines, and then their lungs pulled through this gap and draped over their shoulders to resemble wings.
If this isn't intense enough, there's also architectural evidence that heavily suggests that the Vikings ritually sacrificed children as young as four to their gods - which means that you may have to decide whether you murder a kid in order to keep your citizens happy.
And to keep your gods happy, as we've also been told Norse mythology will factor in to the game. However, it is unclear to what degree we should expect this. The trailer appears to show us Odin himself, suggesting that we could be seeing a situation similar to Odyssey, where mythological creatures and gods are real. This said, many have noticed that "Odin" looks a whole lot like a hooded assassin figure, meaning the game could also have this mythology stay in the land of fiction.
Either way, it'll be especially interesting to see how this factors in to the game, as, while it's easy to worry this would make it too close to God of War, it'd be undeniably badass to fight the likes of Jotnar or a kraken.
There's a million exciting possibilities for Valhalla in terms of the parts of Viking history it could take from, meaning that - hopefully - we're in for another game that is both badass, and also teaches you a thing or two about the time period - without you even noticing.