1. If It Feels Polished
Yes, this is an article looking at the positives, but you still have to acknowledge the reality that Ubisoft have 10 separate studios all dotted around the globe, trying in vein to produce one single product that originally was envisioned by one man; Patrice Désilets. Patrice left Ubisoft after his work on Brotherhood was complete - and you can tell. That was the first time they'd produced a sequel within a year, and despite pulling it off and having Brotherhood be one of the best in the entire franchise, from there on out it's been more rushed and buggy retail releases than something that's every really felt 100% ready for consumers. Unity was the tipping point, coming from AC III being packed with textures popping-in and graphical glitches, only for Black Flag to exhibit the same whilst throwing in mistimed sound effects and scenery bugs. 2014's Assassin's Creed remains emblematic of a developer pushed to breaking point despite their gargantuan team size, and following the 40GB patch to get the thing running on Xbox One, proves that a yearly release schedule really doesn't work when you're trying to auteur an overarching story. Because of Ubi's overlapping development periods it means Victory's been in the making for at least a couple of years - most likely by the AC III team. Whether than fills you with joy or skepticism is another matter, but with any luck this year's instalment will save the franchise in the eyes of all those burned by last year's joke of an initial release. What are you looking forward to for Assassin's Creed: Victory? Let us know in the comments!