Batman: Arkham Origins 2 - 10 Big Things It Can Fix From Knight
2. Introduce Another Hub In Wayne Manor
Arkham Origins took the first step in this regard, bringing fans a fully explorable Bat Cave complete with training room, computer, forensics lab and suit changer. It was a great little feature that helped break the pace of the story and let players interact with Alfred, whose snarky quips were always a fun thing to witness. The next logical step would then be Wayne Manor, right? Well, this shouldn't be such an unfeasible request, with the series having already delivered two Wayne Manor environments in the form of challenge maps in Arkham City and a small roamable area in A Cold, Cold Heart. Instead of having the game take place over the course of one night again, allowing players to return to Wayne Manor would be a fantastic way to speed up time, discover Easter Eggs and even interact with other characters too. It definitely deserves the next gen treatment, and would be the perfect successor to Knight's GCPD building.
Resident movie guy at WhatCulture who used to be Comics Editor. Thinks John Carpenter is the best. Likes Hellboy a lot. Can usually be found talking about Dad Movies on his Twitter at @EwanRuinsThings.