3. Shallow Story And Repetitive Gameplay
When you decide to do a prequel for anything, there are usually two possible outcomes: it could be excellent and enhance the character stories that have been told so far while keeping the continuity intact, or there could be problems with continuity and only surface additions to story. Quite fatally, it could also weaken the relationship between characters, which is good for noone. While I highly doubt Origins will have the second outcome, I'm not so sure it can achieve the first either. I'm 99% sure the game won't mess up the continuity, but it is a good chance it will fail to add any layers to the characters. Part of the problem comes from the characters themselves: do we really need to feel more connected to Bane? Is there much to show between the Bat and the Joker? Maybe, maybe not - it all depends on the direction the writers take. For instance, we could just get a Batman who fully embodies the no-killing rule or we could receive a slightly different Batman. Maybe Batman firmly believes in this rule, but that changes when he meets the Joker. He may find himself questioning whether or not Joker should be put down, assuming Joker is committing any large murders. Once again, it depends on the writers. As far as the gameplay, just look at the trailers: Batman goes to one location, takes down regular thugs, and is surprised by an assassin. This happens in both in the Deathstroke and Copperhead trailer, which makes one wonder if this is the only approach the game will use? Depending on how you play the game this might not be a problem and there are other ways to introduce the killers, but with this new studio, they might go the lazy route.