Battlefield 2042 Review: 6 Ups & 6 Downs

2. An Overall Lack Of Polish

Battlefield 2042
EA

Thankfully Battlefield 2042 isn’t a technical disaster at launch. This isn’t the Beta build and it’s not Battlefield 4, but there’s still a lack of polish on the whole.

While I have been playing in early access, there have still been issues with matchmaking. I’ve launched into lobbies populated solely by myself, while the server browser for Portal sometimes throws me out of queues despite waiting through the map loading screens, while other times it’ll decide to put me in the All Out War screen instead.

In-game you have issues as well. As mentioned there’s the hit-detection issues, but there are also vehicle glitches like the hovercrafts being able to drive up the side of skyscrapers like they’re the batmobile from Batman Forever. It’s hilarious to see in-game - until it absolutely annihilates you, anyway.

Then there’s the lack of player feedback. Much has been said online about the lack of a player scoreboard, but it really is a big omission. Seeing a basic overview of some stats at the end of a round is fine enough, but what reason was there to totally discard the regular points scoreboard?

Fighting vehicles also isn’t satisfying unless you deliver the finishing blow thanks to a lack of feedback. There’s no way to gauge how much damage you’re dealing thanks to a hit only registering with a “10xp Part Destroyed” prompt which at best is deflating, and at worst sees you waste rockets on fights you can’t win.

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Writer. Mumbler. Only person on the internet who liked Spider-Man 3